Car Mount Driving vehicle climbing a mountain trail

Roblox game developer / portfolio 2026

Royhan Antariksa

I build gameplay systems, server-authoritative loops, responsive interfaces, and production tools for Roblox experiences.

Latest: Car Mount Driving / Roblox development since 2016

Profile / 01

Systems thinking, visible in the player experience.

My work spans complete gameplay loops and the infrastructure underneath them. The portfolio leads with shipped player-facing work, then shows the reusable systems and tools that made that work possible.

Gameplay

Combat, vehicles, progression, quests, rewards, economy, and AI.

Architecture

Server authority, validation, profiles, remotes, lifecycle, and cleanup.

Interface

Responsive Roblox UI for touch, desktop, and controller workflows.

Delivery

Rojo and Argon workflows, tests, profiling, documentation, and release QA.

Flagship project / 02

Car Mount Driving

Volumetric Studio / latest project

A social mountain-driving experience where vehicle choice, checkpoint rewards, customization, recovery, and eruption events support one repeatable climb.

Open on Roblox
Car Mount Driving first-person mountain bridge route
Car Mount Driving vehicle catalogue
Car Mount Driving gameplay HUD
01

Choose

Select a vehicle for the route and passenger run.

02

Drive

Read the mountain, vehicle state, and changing route pressure.

03

Progress

Clear checkpoints, earn coins, and recover from mistakes.

04

Return

Unlock vehicles and customization, then replay the climb.

Selected releases / 03

Published work beyond the flagship.

A selection of studio and team projects from the broader release history. Individual scope varies by title.

Visit counts describe each project as a whole, not individual authorship. Figures were checked on 6 August 2026.

Happy Tower Obby

100.2M project-wide visits

Happy Tower Obby

Published team project

Fast Tower

25.5M project-wide visits

Fast Tower

Published team project

Pulau Voice Indo

Archival project

Pulau Voice Indo

Earlier team portfolio context

Komplek Indo

Archival project

Komplek Indo

Earlier team portfolio context

Independent build / 04

Power-Up Simulator

A complete simulator built from first-time onboarding through a campaign finale and repeatable post-game economy.

Power-Up Simulator complete Roblox gameplay interface
01

Complete loop

Train, sell, upgrade, quest, unlock islands, rebirth, and return.

02

Server authority

Validated economy, quest progression, rewards, and versioned profiles.

03

Responsive UI

One interface system for touch, desktop, and Xbox play.

04

Verified campaign

Three islands and twelve sequential quests through a real finale.

Power-Up Simulator campaign completion
Campaign completion after all twelve quests

Systems portfolio / 05

Reusable systems with player-facing consequences.

Selected direct work across combat, economy, social transactions, RPG progression, interfaces, and AI.

Advanced Combat System portfolio evidence

Featured system

Advanced Combat System

Client/server firearm architecture covering ballistics, recoil, spread, validation, leaning, crouching, proning, and reusable installation.

Tycoon System

Tycoon System

Reusable progression built for extension beyond one map or theme.

Trading System

Trading System

Two-player item exchange with explicit offer and transaction flow.

Gathering and Crafting

Gathering and Crafting

Materials, recipes, choices, and RPG progression as one loop.

Capture the Flag and ATM

Capture the Flag and ATM

Raid capture logic plus deposit, withdraw, and transfer interfaces.

MILSIM Squad AI

MILSIM Squad AI

Squad movement and nearest-cover selection during combat.

Third-Person Gun System

Third-Person Gun System

Character aim follows cursor intent in a third-person combat experience.

Software engineering

Work beyond Roblox

PROFIT+ software project

PROFIT+

Next.js, Express, React, MySQL, testing, and Azure deployment for Telkom CorpU.

ROMI web application

ROMI

Laravel, PHP, MySQL, and Figma. GEMASTIK XV implementation score: 95/100.

GitHub profile

Contact / 07

Let's build something players remember.

Available for Roblox gameplay systems, multiplayer state, progression, responsive interfaces, testing, debugging, and technical production work.