
Archival project
Pulau Voice Indo
Earlier team portfolio context

Roblox game developer / portfolio 2026
I build gameplay systems, server-authoritative loops, responsive interfaces, and production tools for Roblox experiences.
Latest: Car Mount Driving / Roblox development since 2016
Profile / 01
My work spans complete gameplay loops and the infrastructure underneath them. The portfolio leads with shipped player-facing work, then shows the reusable systems and tools that made that work possible.
Combat, vehicles, progression, quests, rewards, economy, and AI.
Server authority, validation, profiles, remotes, lifecycle, and cleanup.
Responsive Roblox UI for touch, desktop, and controller workflows.
Rojo and Argon workflows, tests, profiling, documentation, and release QA.
Flagship project / 02
Volumetric Studio / latest project
A social mountain-driving experience where vehicle choice, checkpoint rewards, customization, recovery, and eruption events support one repeatable climb.
Open on Roblox


Select a vehicle for the route and passenger run.
Read the mountain, vehicle state, and changing route pressure.
Clear checkpoints, earn coins, and recover from mistakes.
Unlock vehicles and customization, then replay the climb.
Selected releases / 03
A selection of studio and team projects from the broader release history. Individual scope varies by title.
Visit counts describe each project as a whole, not individual authorship. Figures were checked on 6 August 2026.

100.2M project-wide visits
Published team project

25.5M project-wide visits
Published team project

Archival project
Earlier team portfolio context

Archival project
Earlier team portfolio context
Independent build / 04
A complete simulator built from first-time onboarding through a campaign finale and repeatable post-game economy.

Train, sell, upgrade, quest, unlock islands, rebirth, and return.
Validated economy, quest progression, rewards, and versioned profiles.
One interface system for touch, desktop, and Xbox play.
Three islands and twelve sequential quests through a real finale.

Systems portfolio / 05
Selected direct work across combat, economy, social transactions, RPG progression, interfaces, and AI.

Featured system
Client/server firearm architecture covering ballistics, recoil, spread, validation, leaning, crouching, proning, and reusable installation.

Reusable progression built for extension beyond one map or theme.

Two-player item exchange with explicit offer and transaction flow.

Materials, recipes, choices, and RPG progression as one loop.

Raid capture logic plus deposit, withdraw, and transfer interfaces.

Squad movement and nearest-cover selection during combat.

Character aim follows cursor intent in a third-person combat experience.
Open source / 06
Four separate Luau libraries with their own APIs, tests, documentation, examples, and release workflows.
Domains, services, controllers, typed remotes, state, profiles, and cleanup.
Scoped state, computed presentation, declarative trees, animation, and ownership.
Themed controls, inputs, progress, modals, lists, and responsive composition.
Dependency-free connections, predictable teardown, lifecycle tests, and benchmarks.
Software engineering

Next.js, Express, React, MySQL, testing, and Azure deployment for Telkom CorpU.

Laravel, PHP, MySQL, and Figma. GEMASTIK XV implementation score: 95/100.
Contact / 07
Available for Roblox gameplay systems, multiplayer state, progression, responsive interfaces, testing, debugging, and technical production work.